The most striking thing was how uneven the distribution of provinces is, which whilst totally making sense, seems as though some players are going to get wiped out if they start with somewhere small such as Switzerland or Denmark which have around three or four provinces, as opposed to somewhere like France and Germany with around two dozen or even USSR/Russia which has even more. Each country has a number of provinces to it as per their real-world equivalent, with each province having a number of key traits such as resources, victory points, terrain features and more (see later). When creating a new account and joining a server players are randomly assigned a country, in our case Sweden, with the entirety of Europe and North America is available. The tutorial is brief, pointing you to a few key elements and gameplay mechanics, but in general, the game is a more learn as you go experience with info buttons scattered throughout to learn more, and after a little clicking around we felt up to speed pretty quickly with what we could do. Logging in the game's graphics are extremely basic, cutting away the glitz and glamor for a more simple and clean interface which, whilst nothing particularly impressive, actually looks decent enough and works well and makes you feel like this is a strategy game. With plenty of WW2 themed strategies out there we were interested to see what Call of War could offer that wasn’t already being provided by not only other developers but Bytro themselves, already serving up three similar strategy games including two World War inspired ones. To check out the game and test run some of the features we were given 200,000 gold premium currency, worth around $50, and able to go on a little spending spree. This week we took a little time out to check the new browser-based strategy game Call of War from Bytro Labs, a WW2 themed free to play RTS where players battle against each other trying to gather resources, build bases, raise armies and destroy each other.
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